Lecture Slides

Slides for the lecture units of the HCI course.

00 - Introduction

Course and semester specific introduction, group forming, and exercise overview.

01 - Basics

Motivation and a brief history of HCI, terms and definitions, ubiquitous HCI.

02 - Users

How users see an interface, user needs, human-centered design, task and user analysis.

03 - Prototyping

Prototyping processes, design methods, prototype evaluations.

04 - In- and Output

Pointing, text entry, gestures, eye-tracking, physiological sensing, displays, audio, printers.

05 - Models

Fitts' Law, Steering Law, Hick's Law, KLM, GOMS.

06 - Perception

Human perception, sensory channels, and sensory processing.

07 - Cognition

Cognitive models, memory, attention, and learning processes.

08 - Design

Aesthetics, designs, Gestalt laws, shapes, and colors.

09 - Usability

Principles to support usability, the Eight Golden Rules, heuristics, and usability guidelines.

10 - Accessibility

Standards of barrier-free and universal design.

11 - Games

Game theory, video games, game development, and player taxonomies.

12 - Mixed Reality

Augmented, virtual, and mixed reality technologies, and interactions in virtual spaces.

Research Project Slides

Slides and workshop material for research projects in HCI.

00 - Kick-Off Presentation

Presentation template.

01 - Research and Evaluations in HCI

Motivation and overview on scientific working in HCI.

02 - Empirical Research

Why and how to work empirically in HCI, qualitative and quantitative measures, and study designs.

03 - How to Read a Paper

Reading and understanding scientific papers in HCI.

04 - How to Conduct a Literature Review

Searching and summarizing scientific papers in HCI.

05 - How to Conduct an HCI User Study

Methodological approaches in HCI.

06 - How to Evaluate Results

Quantitative and qualitative methods in HCI.

07 - How to Write an HCI Paper

Basics of scientific writing including writing with generative AI, LaTeX, and other tools.

08 - LaTeX Workshop

Overleaf workshop based on the ACM two-column master template.

09 - Statistics in R

R workshop with data and code files for one- and three-factor ANOVA.

ZIP

10 - How to Give a Good Scientific Presentation

Scientific presentations and slide design.